![]() He didn't realise programmers would be like gold dust and near impossible to find he didn't realise the game's ability system would fail and need rebuilding and he couldn't predict his wife would battle with breast cancer. $4.5m only took a team of 30 people so far. "It hurt my bank account a lot because I wasn't a billionaire or super-rich by any standard," he said. "But look, I made a deal, and I told backers I would do it. It was on us as a development team to deliver the game we did not. I made a choice and it wasn't an easy one: do I honour our commitment to those same people who gave us this chance by not treating them as walking wallets, or not? The bottom line is we did not meet what our projections were. "I understand why these other games do it but that was not for me. That's not how I wanted to live my life and run this studio. There were some very strong arguments to be made that if people are willing to spend the money, you should try to get it from them. I want to treat gamers the way I want to be treated. ![]() ![]() There's a better way to do things." Spells and animations and environments are not finished, but look how many people are fighting. Jacobs' way was to - in a deal only announced yesterday - secure $7.5m to finish Camelot Unchained. Even if we didn't get a single other penny from crowdfunded donations, we'd be fine to get this game out," he said. Incidentally, Jacobs has known the investors for decades and nothing operationally will change. Now, the plan is to do a Camelot Unchained beta this year, with battleground brawls - Saturday night sieges as they're known - from the spring. "We are also shooting for a release in 2019 if - and it's a giant if - we can hire enough programmers," he said. "If we can, I am very confident we can deliver this game in '19. It may be late in '19 but I think we can deliver it."Īs it stands, Camelot Unchained looks a long way off. What videos there are resemble technical demonstrations of lots of characters running around in one big field there's no discernible game, with a shape and direction, on display. The core promise of Camelot Unchained was always to have hundreds - if not thousands - of people fighting in huge three-way wars, with no server crashes and slideshow game performance. I hope this happens, because many people are waiting for this title with high hopes.The videos show Camelot Unchained partially achieving that. Of course, provided that Camelot Unchained manages to leave the absolute mire it's found itself in. There will also be a more realistic combat system and tactical capabilities. And add to that the division into factions with a political map that is shaped by the community. The developers have considerable technological challenges to overcome, because they want to offer large battles involving siege engines and hundreds of players at the same time. Camelot Unchained is not expected to be delivered soon. What does not warrant confidence is that the beta, available for a while now, hasn't seen many changes. Let's hope, however, that there is not a grain of truth in these words! The malicious types are calling it the next Star Citizen, only not as impressive in scope. Since then, the budget doubled, and the game is still not out. Years ago, the Kickstarter fundraiser was a success, raising more than $2 million. Distinguishing features: The idea for PvP, the player's influence on the political map of the world, competitionĬamelot Unchained is another title that we have been waiting for a long time.
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